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Unlike in previous Call of Duty games, you can choose a total of 6 perks, but this limits the amount of customization you can do for your class. High damage with a low rate of fire." Semi-automatic (SP Select Fire, MP standard and Zombies) Automatic (SP standard, MP Select Fire) The SMR allows users to move at 95% of the base speed, and strafe at 40% of the base speed, like any other assault rifle. The Storm PSR (Piercing Shot Rifle), referred to as Metal Storm in the game files, is a Sniper Rifle (classified under Special) that appears in Call of Duty: Black Ops II and Call of Duty: Heroes. The SMR's accuracy is among the worst in its class. They used to only get 2 years and they still made good games, but this is probably the worst Black Ops game to date. The Adjustable Stock allows users to maintain swift movement while keeping the SMR's sights raised. Such a severe increase in strafe speed can be awkward to get accustomed to though, and the fact that the SMR is best used in a more stationary role makes the Adjustable Stock's value questionable on the SMR. Still, precision is a virtue with the SMR, as the SMR is overly dependent on precision due to the slow fire rate. The SMR is unlocked at level 46, along with the Skorpion EVO. The SMR is available at the start of the future missions. The SMR also has low damage combined with the SMR's accuracy deficiency, this usually makes the SMR require many shots to dispatch a few zombies.
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It is semi-automatic, and the firecap is set at 535 RPM. The Grenade Launcher has significantly improved minimum damage compared to previous incarnations, as the user will never need more than two hits with the Grenade Launcher to kill an enemy not using Flak Jacket, but the one hit kill radius of the Grenade Launcher has been made worse than in Black Ops to compensate. quels accessoire et/ou atouts utilisez vous avec ? FMJ increases the SMR's penetration power and the damage the SMR can deal to aerial scorestreaks. The SMR's two hit kill range is significantly longer than that of the FAL OSW, and the SMR retains the two headshot kill at all ranges, unlike the FAL OSW. The M8A1 is a 4 Round Burst Assault Rifle. However, the MMS has several limitations, as the MMS cannot highlight enemies if they are moving, if they are too far away, or if the enemy is using Cold-Blooded. Toughness is good for the SCAR-H as all of your kills are going to be when you are aimed down the sights and flinch will affect you a lot. Maximum Ammunition It is fully-automatic by default, unlike its multiplayer and Zombies counterpart. Overall,a useful tool at your disposal in Black ops 2, and in Black Ops where they are also available. Cold-Blooded users will not be highlighted by a red diamond. The Suppressor removes muzzle flash, makes the SMR's firing sound quieter, and prevents the SMR from revealing the user on the mini-map when firing. FMJ is a great fit on the SMR, as it allows the SMR to shoot through walls with impressive efficiency.
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M27: REAL, set to replace the SAW in the US MC. The SMR is tied with the FAL OSW for the worst hip-fire accuracy in its class. The Reflex Sight and EOTech Sight both provide an electronical, alternative sight picture as opposed to the iron sights, with the EOTech Sight providing a slightly higher 1.5x magnification over the Reflex Sight and iron sights' 1.35x magnification. This is the Subreddit for Call of Duty: Black Ops III. Users should only use this if their trigger fingers are extremely poor. The SMR has high penetration power, allowing the SMR to retain much of its damage when shooting through surfaces.